starting crossover hero options: choose to use one of the heroes from one of the previous scenarios.starting hero options: place 3 heroes, one of which the player may choose as his/her starting hero.starting options (what choice player gets when entering a scenario), choose which player will be played by a human.tick which creatures/artifacts are allowed to be carried over.tick what your heroes may retain: experience, primary skills, secondary skills, spells, artifacts.optional epilogue: same as prologue, but appears after the scenario.optional prologue: choose one of over 40 music files and one of over 50 movies and type a message that will be displayed.tick list of scenarios which need to be completed before this one can be played.(the region will be 'held' by that player). List of properties for a scenario (region): The number and shape of active (selectable) regions depends on which continent map you choose (out of 13 available). The list of regions available for scenarios (maps) is displayed on the map. There's also an option whether scenario difficulty is selectable. Next thing to do is to type up campaign name, description and choose a theme music out of all music files present. Continent map is what will be displayed to player between maps, it's where they choose the next map. Once you start to create a new campaign, you need to choose one of 13 continent maps. monster strength (weak/normal/strong/random)Īrmageddon's Blade Expansion Campaign Editor.water content (none/normal/islands/random).number of computer only teams (0-6/random).number of human/computer teams (0-7/random).number of computer only players (0-7/random).
number of human/computer players (1-8/random).map size and presence of subterrain level.
#Heroes of might and magic 3 map editor guide generator#
In both cases, the random map generator has the following set of options: Works either when starting a new scenario single/multiplayer game or you can create a random map by clicking new in scenario editor. Armageddon's Blade Expansion Random Map Generator This creates a possibility of giving player a guarded pass without giving him a big army early on. Ticked by defeault, but if not, players will be able to put troops into garrison but will not be able to take them out. Garrison Properties screen updates:Ĭheckbox "Troops are removable".